White really makes a good show in the common slots of Magic the Gathering’s Rise of the Eldrazi, and Totem-Guide Hartebeest is just one more reason to consider white in your deck selection for limited play.
Creature – Antelope Common
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Totem-Guide Hartebeest functions as both a solid defender for ground assault, since white doesn’t have access to the droves of Eldrazi Spawn that other colors do, and as a way to get those salty auras out of your deck and onto creatures ready to rock. At a sturdy 2/5, there are not many ground threats short of an Eldrazi that will be able to break through a Totem-Guide Hartebeest.
Combine Totem-Guide Hartebeest with a Knight of Cliffhaven, or anything with flight to keep the ground locked up and place your Snake Umbra, Drake Umbra, or any other totem armor of your choice and attack your opponent with impunity. Totem-Guide Hartebeest offers you a free card and a body to play it on, if needed, just for coming into play. He can even grab your Eldrazi Conscription and win the game himself!
Totem-Guide Hartebeest is a little on the expensive side, but Rise of the Eldrazi is slow enough that he’ll be out in time to both offer protection and replenish your hand full of good things to place on your level up cards or your Dawnglare Invoker. As far as playable goes, Totem-Guide Hartebeest gets the seal of approval for a mid-level/low level pick in Rise of the Eldrazi limited.
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