April 21, 2010 (New York, NY) — Last Thursday I was lucky enough to be invited up to MTV headquarters for a sneak peek at the new Green Day: Rock Band game.
I’ve never loved Green Day, but I thought American Idiot was remarkable. But they’ve been around so long at this point and their catalogue is so deep that it’s hard not to like them. And while many people point to U2 as being the last “big” rock band of our time, I’d argue that is in fact Green Day.
But I didn’t know what to expect. Setting aside Lego: Rock Band, this is the first major release in the Rock Band franchise since The Beatles: Rock Band. So while that game perhaps didn’t live up to the hype in terms of sales it certainly brought a lot of new people to gaming and set a very high bar for this type of gaming experience.
Green Day was intimately involved in the development of the game, and it shows. “We had access to the band’s archives, and the archives of Warner Bros. Records as well as a lot of raw footage from the MTV vaults,” Chris Foster, the executive producer of Green Day: Rock Band for Harmonix, told me at the preview. “We’ve utilized all sorts of cool, unique items as a way to carry fans through the experience in a way that will motivate them to keep playing by allowing them to earn access to new, rare pieces as they progress in the game.”
And by using motion-capture to create the movements of Billy Joe, Mike Dirnt and Tre Cool, the game has an authenticity in its concert scenes that is more developed than even the stellar graphics in The Beatles: Rock Band.
Although this is a standalone product with no DLC content coming later, with 47 songs to choose from and loads of photos, interviews and rare performance footage to earn as you play through concerts in Oakland, Milton Keynes and a fictional “Dookie”-era warehouse gig, this is a Green Day fans’ dream. But really, anyone who loves Rock Band will want this one.
In the run-up to the June 8, 2010 release date look for my review of the game and more of my interview with Chris Foster.
This article is copyright 2010 by Jeff Slate. No part may be reprinted or referenced without permission and/or attribution. All rights reserved.